British environment artist for games. Originally an ace hardsurface modeler. I combined my 3D skills and artistry into a fully foucsed environment artist.
As a player and an artist, I enjoy creating stunning and immersive experiences for all players to enjoy!
Game Design Skills
- PBR Shading Workflow
- Modular Environments
- Hardsurface Modeling
- 3D Asset Creation
- Terrain Generation
- Game Optimization (Trim Sheets, Material Instancing, Prefabs, etc)
- High Poly Zbrush Sculpting
- High to Low Poly Baking
- UV Mapping
- Photogrammetry
- Procedural Content Generation Workflow
Environment scene modeling and asset creation for 3DWay portfolio website.