Al Seymour
Al Seymour
3D Artist @3dway
Hamilton, Bermuda

British environment artist for games. Originally an ace hardsurface modeler. I combined my 3D skills and artistry into a fully foucsed environment artist.

As a player and an artist, I enjoy creating stunning and immersive experiences for all players to enjoy!

Game Design Skills

- PBR Shading Workflow
- Modular Environments
- Hardsurface Modeling
- 3D Asset Creation
- Terrain Generation
- Game Optimization (Trim Sheets, Material Instancing, Prefabs, etc)
- High Poly Zbrush Sculpting
- High to Low Poly Baking
- UV Mapping
- Photogrammetry
- Procedural Content Generation Workflow

Skills

Hard Surface Modeling3D ModelingTexturingArnoldVrayLightingGame DesignPhotogrammetryPBR TexturingProp ModelingDigital SculptingUV Mapping

Software proficiency

Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
RizomUV
RizomUV
World Machine
World Machine
Mari
Mari
SpeedTree
SpeedTree
V-Ray
V-Ray
Arnold
Arnold
RealityScan Mobile
RealityScan Mobile
RealityScan
RealityScan

Experience

  • August 2025 - Present
    3D Environment & Props Artist at 3DWay

    Environment scene modeling and asset creation for 3DWay portfolio website.